Native Graphics & Rendering
Custom graphics pipelines, physically based rendering, compute-driven path tracing, lighting, denoising, and post-processing.
Custom C++/OpenGL and WebGL systems for GPU-accelerated rendering, large-scene visualization, real-time simulation, low-latency streaming, and high-quality physically based image generation.
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Custom real-time and offline rendering pipelines using C++, OpenGL, GLSL, compute shaders, PBR, lighting, shadows, and post-processing.
BVH acceleration, large-scene paging, texture arrays, progressive accumulation, hardware-aware workload control, and rendering optimization.
Interactive WebGL tools, glTF workflows, real-time navigation simulation, GPU streaming prototypes, and technical visualization systems.
Technologies demonstrated across the current portfolio projects and supporting graphics-engineering work.
Custom graphics pipelines, physically based rendering, compute-driven path tracing, lighting, denoising, and post-processing.
Acceleration and memory-conscious techniques for complex scenes and constrained graphics hardware.
Browser-based model inspection, animation, simulation, interaction, asset loading, and pathfinding.
Selected engineering work in real-time graphics, GPU rendering, visualization, and high-performance C++ systems.
A custom C++ and OpenGL 4.3 rendering system combining real-time PBR rendering with an offline GPU path tracer, BVH acceleration, large-scene paging, denoising, and cinematic post-processing.
A browser-based WebGL application for loading and inspecting glTF and GLB models, including externally referenced BIN files and textures.
An interactive WebGL navigation simulation with draggable obstacles, runtime walkable-grid generation, shortest-path calculation, and animated agent movement.
These are planned projects and learning tracks. They are shown separately from completed work so the portfolio remains clear and accurate.
Interactive volumetric visualization for medical datasets, with transfer functions, slicing, clipping, camera interaction, and GPU ray casting.
A capture-to-visualization pipeline using photogrammetry and reconstruction techniques to create an inspectable digital representation of a real space.
Large point-cloud loading, camera navigation, level-of-detail strategies, selection, measurements, and visual analysis.
Alqiama Labs is an engineering portfolio and R&D platform focused on high-performance graphics pipelines, GPU rendering, WebGL visualization, real-time simulation, low-latency streaming, and emerging digital-twin workflows.