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Alqiama Labs Graphics · GPU · XR Engineering
Apple Vision Pro · Medical Imaging · Spatial Computing

Apple Vision Pro Medical XR · Immersive CT Visualization with Metal & visionOS

  • Metal CT ray marching
  • Bone · CTA · Soft Tissue · Lung
  • Axial · Coronal · Sagittal
  • Rotate · Pan · Zoom · W/L
  • macOS · Xcode · visionOS

Native Apple-platform engineering prototype · validated in Apple Vision Pro visionOS 26 Simulator

Visual Showcase

Apple Vision Pro Medical XR

Video and all five screenshots are presented first, with short engineering keywords only.

00 · Demo Video
01 · Immersive Workspace Apple Vision Pro Medical XR immersive workspace
Volume Rendering Presets

CTA · Bone · Soft Tissue · Lung

02 · CTA Apple Vision Pro CTA volume rendering preset
03 · Bone Apple Vision Pro Bone volume rendering preset
04 · Soft Tissue Apple Vision Pro Soft Tissue volume rendering preset
05 · Lung Apple Vision Pro Lung volume rendering preset
Core Capabilities

What the Project Demonstrates

01

GPU Medical Volume Rendering

  • Real Hounsfield Unit CT data
  • 3D Metal texture sampling
  • Front-to-back ray marching
  • Gradient-based lighting
  • Preset-specific opacity and color transfer functions
02

Apple Vision Pro / XR

  • Immersive visionOS workspace
  • CompositorLayer / LayerRenderer integration
  • ARKit world-tracking support
  • Spatial placement of 3D volume and CT slice panels
  • Stable enter / exit immersive lifecycle
03

Orthogonal CT Slice Visualization

  • Axial XY view at selected Z
  • Coronal XZ view at selected Y
  • Sagittal YZ view at selected X
  • Shared voxel state and synchronized crosshairs
  • Window / Level adjustment
04

Interactive 3D Navigation

  • Rotate
  • Pan
  • Zoom
  • Reset view
  • Opacity and rendering-preset control
Rendering Architecture

CT Data to Apple Vision Pro

01 · Input CT / HU Volume Validated CT dimensions and physical voxel spacing
02 · Bridge Float16 Volume Compact medical-volume representation for the visionOS prototype
03 · GPU MTLTexture3D 512 × 512 × 107 native Metal 3D texture
04 · Render Metal Ray Marcher HU mapping, opacity integration, gradients and lighting
05 · Spatial CompositorServices Immersive Apple Vision Pro presentation
Engineering Highlights

Apple Platform + Low-Level GPU Development

macOS / Xcode
  • Native Apple development workflow
  • visionOS simulator validation
  • Metal shader compilation and debugging
Metal Rendering
  • Custom volume ray-marching shaders
  • 3D texture sampling
  • Medical transfer functions
Physical CT Geometry
  • Volume dimensions preserved
  • Voxel spacing used for physical aspect ratio
  • Shared X / Y / Z slice state
SwiftUI + Render State
  • Thread-safe state bridge
  • Preset / slice / transform controls
  • Simulator-friendly interaction
Compositor Lifecycle
  • LayerRenderer frame loop
  • Immersive enter / exit handling
  • Invalid-frame protection
Cross-Platform Medical R&D
  • Windows C++ medical workstation
  • Apple Vision Pro spatial renderer
  • Same domain across two GPU stacks
Technology Stack

Native Apple XR & Medical Visualization

macOSDevelopment host
XcodeBuild, simulator and debugging
SwiftApplication and renderer integration
SwiftUIControl surface and state UI
MetalGPU volume and slice rendering
CompositorServicesImmersive low-level rendering
ARKitWorld tracking support
visionOSApple Vision Pro target platform
MTLTexture3DCT voxel storage on GPU
GPU Ray MarchingVolume integration
CT / HUMedical transfer functions
Spatial InteractionRotate · pan · zoom · slices
Cross-Platform Medical Engineering

Desktop Medical AI + Apple Vision Pro XR

Windows Medical Imaging & AI

  • C++17 / Qt 6 / VTK
  • DICOM visualization and processing
  • OpenGL GPU rendering
  • ONNX Runtime / MONAI AI integration
  • Desktop analysis workflow

Apple Vision Pro Medical XR

  • Swift / SwiftUI
  • Metal GPU volume rendering
  • CompositorServices
  • ARKit / spatial presentation
  • visionOS immersive visualization
Project Scope
  • Portfolio and R&D engineering visualization prototype
  • Focused on graphics, spatial computing and medical-data presentation
  • Validated in the Apple Vision Pro visionOS Simulator
  • Not a clinically validated medical device
  • Not intended for diagnosis, treatment decisions or patient care
XR · GPU · Medical Visualization

Spatial Visualization Engineering

  • Apple Vision Pro / visionOS
  • Metal GPU rendering
  • Medical / scientific visualization
  • Cross-platform graphics R&D
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